All Adam Berent, founder of indie studio 3583 Bytes, ever wanted was a simple train game for his train-obsessed 1½-year-old son. But alas, nothing in the Google Play Store quite fit what he had in mind.
So, as all entrepreneurs tend to do, he set out to solve the problem himself.
He made the first version of his train game in Unity on a laptop. His son loved it. Adam put it up on Google Play. And soon enough, the rest of the world’s train-obsessed loved it too.
“Within the first month, Train Sim had been downloaded over a million times on Android, pushing it into Google Play’s top 100 Casual Games,” Adam remembers fondly.
Adam also credits that first game’s success to timing: “I picked a good name and I was early enough such that when you type ‘train sim’ or ‘train simulator,’ I showed up at the very top of the search results.”
And that’s how 3583 Bytes got its start. Even the company name gives a nod to scrappiness: 3583 bytes. That was the amount of free program memory you’d have if you had gotten your hands on the vintage VIC-20 microcomputer. “Enough [memory] to hold about a single page of text,” as Adam puts it.
And yet… people still built games on it. So Adam took the name for his own, a reminder that you can still do a lot with limited resources.